Issues in Practice, Lead Change and Innovation
Why Minecraft? An Introduction to Minecraft in the Classroom
This webinar was recorded on .Access Presentation
Learn about how Minecraft is making its way into the classroom and connecting kids and literature. If you’re curious about what Minecraft is, or why it’s making its way into the classroom and minds of many, attend this webinar. iNACOL welcomes Lee Graham, PhD, who teaches educational technology courses and maintains the Educational Technology Program at University of Alaska Southeast.
Lee will share how Minecraft is finding success in targeting literacy, linking to Common Core and reading experiences, and why kids love it. She’ll begin to share the tools to monitor and control Minecraft and gaming in the classroom, while putting your students in the driver’s seats. She will also share some of her recent Minecraft student experiences, including Givercraftand Survivorcraft.
- Lee Graham, PhD, University of Alaska, Southeast